Result: None
| Detail | Value |
|---|---|
| Returncode | 0 |
| Time | 0:00:00.134011 |
| Stdout |
Generating vertex shaders...
#version 140
#extension GL_ARB_separate_shader_objects: require
#extension GL_ARB_explicit_attrib_location: require
layout(location = 0) in vec4 piglit_vertex;
layout(location = 1) in vec3 vertex_color;
layout(location = 3) out vec3 a;
const vec4 offset = vec4(2, 0, 0, 0);
uniform mat4 transform;
void main()
{
gl_Position = transform * (piglit_vertex + offset);
a = vertex_color;
}
Generating fragment shaders...
#version 140
#extension GL_ARB_separate_shader_objects: require
#extension GL_ARB_explicit_attrib_location: enable
#if __VERSION__ >= 130
layout(location = 0) out vec4 out_color;
#else
#define out_color gl_FragColor
#endif
layout(location = 3) in vec3 b;
const vec3 color_offset = vec3(1, -3, 21);
void main()
{
out_color = vec4(b + color_offset, 1.);
}
|
| Stderr | |
| Command | /home/jljusten/src/fdo/piglit/bin/arb_separate_shader_object-400-combinations -fbo --by-location -auto |
| dmesg |
None |